Generating geometry automatically disables when separating by character, word, line, or paragraph to eliminate duplicate geometry. To make the search for desired fonts easier, font names are now displayed in the font itself. Speaking of TextPlus, there have been a few enhancements added for the extension 2 release. Location, rotation, size, or any of the other defining parameters of the control object will have a direct impact on the materials it comes in contact with. From there, animating the material’s location is as simple as animating the parameters of the control object. By combining the new Texture Object Mask map with objects in your scene, 3ds Max subscribers can quickly and accurately place and move unique textures to the destination object without worrying about material ID’s or complicated UV Mapping. Texture Object MaskĬreating, placing and animating multiple materials has never been more fun, easy, and accurate with the new Texture Object Mask workflow. When coupled with the new TextPlus tool, the Text and Shape maps give you true creative freedom. Font changes, content revisions, and shape updates will be reflected automatically with this new functionality. Removing the “baking” step means elements can remain interactive and linked to the original objects. Users can now create decals and text-based graphics using still or animated 2D objects. Creating text or shapes as a map in your material is simple with the new text and shape map.
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